2025-05-09 14:19:01 +08:00

36 lines
880 B
C#

using System.Collections;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
using TMPro;
using System.Threading.Tasks;
using TEngine;
namespace GameLogic
{
public class UIJiaRuItem : MonoBehaviour
{
public TextMeshProUGUI m_PlayerName;
public TextMeshProUGUI m_Info;
void Awake()
{
}
public async Task OnInit(UnitPlayerData unitPlayerData)
{
m_PlayerName.text = unitPlayerData.protCustMessageData.nickName;
m_Info.text = DataGameSceneManager.Instance.GetStrs(int.Parse(unitPlayerData.teamId));
Log.Debug(DataGameSceneManager.Instance.GetStrs(int.Parse(unitPlayerData.teamId)));
await UniTask.Delay(2000);
Log.Debug("ÒÆ³ý");
Destroy(gameObject);
}
}
}