24 lines
598 B
C#
24 lines
598 B
C#
using TEngine;
|
|
|
|
namespace GameLogic
|
|
{
|
|
public class OnEnterGameAppProcedure : ProcedureBase
|
|
{
|
|
private IFsm<IProcedureManager> m_procedureOwner;
|
|
|
|
protected override void OnEnter(IFsm<IProcedureManager> procedureOwner)
|
|
{
|
|
base.OnEnter(procedureOwner);
|
|
Log.Debug("OnEnter GameApp Procedure");
|
|
this.m_procedureOwner = procedureOwner;
|
|
}
|
|
|
|
|
|
public void GoToGame()
|
|
{
|
|
m_procedureOwner.SetData("SceneName", "Game");
|
|
ChangeState<GameChangeSceneProcedure>(m_procedureOwner);
|
|
}
|
|
|
|
}
|
|
} |