46 lines
1.7 KiB
C#
46 lines
1.7 KiB
C#
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Luban;
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namespace GameConfig
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{
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public partial class Tables
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{
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public item.TbItem TbItem {get; }
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public actorConfig.TbActorConfig TbActorConfig {get; }
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public giftConfig.TbGiftConfig TbGiftConfig {get; }
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public teamConfig.TbTeamConfig TbTeamConfig {get; }
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public systemConfig.TbSystemConfig TbSystemConfig {get; }
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public playerLevelConfig.TbPlayerLevelConfig TbPlayerLevelConfig {get; }
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public Tables(System.Func<string, ByteBuf> loader)
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{
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TbItem = new item.TbItem(loader("item_tbitem"));
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TbActorConfig = new actorConfig.TbActorConfig(loader("actorconfig_tbactorconfig"));
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TbGiftConfig = new giftConfig.TbGiftConfig(loader("giftconfig_tbgiftconfig"));
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TbTeamConfig = new teamConfig.TbTeamConfig(loader("teamconfig_tbteamconfig"));
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TbSystemConfig = new systemConfig.TbSystemConfig(loader("systemconfig_tbsystemconfig"));
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TbPlayerLevelConfig = new playerLevelConfig.TbPlayerLevelConfig(loader("playerlevelconfig_tbplayerlevelconfig"));
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ResolveRef();
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}
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private void ResolveRef()
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{
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TbItem.ResolveRef(this);
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TbActorConfig.ResolveRef(this);
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TbGiftConfig.ResolveRef(this);
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TbTeamConfig.ResolveRef(this);
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TbSystemConfig.ResolveRef(this);
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TbPlayerLevelConfig.ResolveRef(this);
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}
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}
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}
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