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@ -219,7 +219,7 @@ namespace GameLogic
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// 触发历史事件条件
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// 触发历史事件条件
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m_img_HuangJinShiDai.gameObject.SetActive(true);
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m_img_HuangJinShiDai.gameObject.SetActive(true);
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// 设置用户信息显示
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// 设置用户信息显示
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DataGameSceneManager.Instance.sjDatas.Sort((a, b) =>
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DataGameSceneManager.Instance.sjDatas.Sort((a, b) =>
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@ -235,7 +235,7 @@ namespace GameLogic
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});
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});
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// 设置用户信息
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// 设置用户信息
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m_textHuangJinInfo.text = string.Format(
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m_textHuangJinInfo.text = string.Format(
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config.TextInfo,
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config.TextInfo,
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@ -254,7 +254,7 @@ namespace GameLogic
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// 先播放视频
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// 先播放视频
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string videoName = ConfigSystem.Instance.Tables.TbTeamConfig.Get(teamId).ImgName;
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string videoName = ConfigSystem.Instance.Tables.TbTeamConfig.Get(teamId).ImgName;
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GameModule.Audio.Play(TEngine.AudioType.UISound, videoName, false, 1, true);
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GameModule.Audio.Play(TEngine.AudioType.UISound, videoName + "_Audio", false, 1, true);
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m_video_Video.loopPointReached += (v) =>
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m_video_Video.loopPointReached += (v) =>
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@ -331,7 +331,7 @@ namespace GameLogic
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// 先播放视频
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// 先播放视频
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string videoName = ConfigSystem.Instance.Tables.TbTeamConfig.Get(teamId).VideoName;
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string videoName = ConfigSystem.Instance.Tables.TbTeamConfig.Get(teamId).VideoName;
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GameModule.Audio.Play(TEngine.AudioType.UISound, videoName, false, 1, true);
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GameModule.Audio.Play(TEngine.AudioType.UISound, videoName + "_Audio", false, 1, true);
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m_video_Video.loopPointReached += (v) =>
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m_video_Video.loopPointReached += (v) =>
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{
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{
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@ -386,7 +386,7 @@ namespace GameLogic
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// 先播放视频
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// 先播放视频
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string videoName = ConfigSystem.Instance.Tables.TbTeamConfig.Get(teamId).ImgName;
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string videoName = ConfigSystem.Instance.Tables.TbTeamConfig.Get(teamId).ImgName;
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GameModule.Audio.Play(TEngine.AudioType.UISound, videoName, false, 1, true);
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GameModule.Audio.Play(TEngine.AudioType.UISound, videoName+ "_Audio", false, 1, true);
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m_video_SjVideo.loopPointReached += (v) =>
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m_video_SjVideo.loopPointReached += (v) =>
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{
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{
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