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@ -70,7 +70,7 @@ Material:
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- _OutlineSoftness: 0
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- _OutlineSoftness: 0
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- _OutlineUVSpeedX: 0
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- _OutlineUVSpeedX: 0
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- _OutlineUVSpeedY: 0
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- _OutlineUVSpeedY: 0
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- _OutlineWidth: 0
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- _OutlineWidth: 0.033
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- _PerspectiveFilter: 0.875
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- _PerspectiveFilter: 0.875
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- _Reflectivity: 10
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- _Reflectivity: 10
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- _ScaleRatioA: 0.8333333
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- _ScaleRatioA: 0.8333333
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@ -120,9 +120,9 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 71c1514a6bd24e1e882cebbe1904ce04, type: 3}
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m_Script: {fileID: 11500000, guid: 71c1514a6bd24e1e882cebbe1904ce04, type: 3}
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m_Name: SourceHanSansCN-Bold Cn SDF 1
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m_Name: SourceHanSansCN-Bold Cn SDF 1
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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hashCode: -164772756
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hashCode: 951094141
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material: {fileID: -4149713549750991327}
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material: {fileID: -4149713549750991327}
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materialHashCode: 670211660
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materialHashCode: -1737846339
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m_Version: 1.1.0
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m_Version: 1.1.0
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m_SourceFontFileGUID: f8cafd7c799783241bc6430e405df799
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m_SourceFontFileGUID: f8cafd7c799783241bc6430e405df799
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m_SourceFontFile_EditorRef: {fileID: 12800000, guid: f8cafd7c799783241bc6430e405df799, type: 3}
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m_SourceFontFile_EditorRef: {fileID: 12800000, guid: f8cafd7c799783241bc6430e405df799, type: 3}
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@ -37297,7 +37297,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &1950349943801813264
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--- !u!224 &1950349943801813264
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RectTransform:
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RectTransform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -67,9 +67,8 @@ namespace GameLogic
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//var number = protCustMessageData.content.Where(c => char.IsDigit(c)).ToArray();
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//var number = protCustMessageData.content.Where(c => char.IsDigit(c)).ToArray();
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var number = protCustMessageData.content.Substring(2);
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var number = protCustMessageData.content.Substring(2);
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Log.Debug(number);
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if (number.Length == 0)
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if (number.Length == 1)
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{
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{
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// 检查是否输入姓氏
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// 检查是否输入姓氏
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foreach (var surname in DataGameSceneManager.Instance.m_Strs)
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foreach (var surname in DataGameSceneManager.Instance.m_Strs)
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@ -77,9 +76,10 @@ namespace GameLogic
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if (protCustMessageData.content.Contains(surname))
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if (protCustMessageData.content.Contains(surname))
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{
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{
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int index = DataGameSceneManager.Instance.m_Strs.IndexOf(surname);
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int index = DataGameSceneManager.Instance.m_Strs.IndexOf(surname);
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var actor = DataGameSceneManager.Instance.GetTeamActor(index.ToString());
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Log.Debug("玩家输入了姓氏: {0},索引: {1}", surname, index);
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data = DataGameSceneManager.Instance.CreateUnitPlayerData(protCustMessageData, index + 1);
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var actor = DataGameSceneManager.Instance.GetTeamActor((index + 1).ToString());
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//actor.AddUnitPlayer(data);
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//actor.AddUnitPlayer(data);
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data = DataGameSceneManager.Instance.CreateUnitPlayerData(protCustMessageData, index);
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actor.AddPlayer(data);
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actor.AddPlayer(data);
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return;
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return;
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}
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}
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