This commit is contained in:
DESKTOP-SAJ6RKV\Administrator 2025-06-10 20:18:32 +08:00
parent ea2812815e
commit 01d4a888e3
3 changed files with 8 additions and 8 deletions

View File

@ -70,7 +70,7 @@ Material:
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- _OutlineUVSpeedY: 0 - _OutlineUVSpeedY: 0
- _OutlineWidth: 0 - _OutlineWidth: 0.033
- _PerspectiveFilter: 0.875 - _PerspectiveFilter: 0.875
- _Reflectivity: 10 - _Reflectivity: 10
- _ScaleRatioA: 0.8333333 - _ScaleRatioA: 0.8333333
@ -120,9 +120,9 @@ MonoBehaviour:
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m_Name: SourceHanSansCN-Bold Cn SDF 1 m_Name: SourceHanSansCN-Bold Cn SDF 1
m_EditorClassIdentifier: m_EditorClassIdentifier:
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material: {fileID: -4149713549750991327} material: {fileID: -4149713549750991327}
materialHashCode: 670211660 materialHashCode: -1737846339
m_Version: 1.1.0 m_Version: 1.1.0
m_SourceFontFileGUID: f8cafd7c799783241bc6430e405df799 m_SourceFontFileGUID: f8cafd7c799783241bc6430e405df799
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@ -37297,7 +37297,7 @@ GameObject:
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m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 1 m_IsActive: 0
--- !u!224 &1950349943801813264 --- !u!224 &1950349943801813264
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@ -67,9 +67,8 @@ namespace GameLogic
//var number = protCustMessageData.content.Where(c => char.IsDigit(c)).ToArray(); //var number = protCustMessageData.content.Where(c => char.IsDigit(c)).ToArray();
var number = protCustMessageData.content.Substring(2); var number = protCustMessageData.content.Substring(2);
Log.Debug(number);
if (number.Length == 0) if (number.Length == 1)
{ {
// 检查是否输入姓氏 // 检查是否输入姓氏
foreach (var surname in DataGameSceneManager.Instance.m_Strs) foreach (var surname in DataGameSceneManager.Instance.m_Strs)
@ -77,9 +76,10 @@ namespace GameLogic
if (protCustMessageData.content.Contains(surname)) if (protCustMessageData.content.Contains(surname))
{ {
int index = DataGameSceneManager.Instance.m_Strs.IndexOf(surname); int index = DataGameSceneManager.Instance.m_Strs.IndexOf(surname);
var actor = DataGameSceneManager.Instance.GetTeamActor(index.ToString()); Log.Debug("玩家输入了姓氏: {0},索引: {1}", surname, index);
data = DataGameSceneManager.Instance.CreateUnitPlayerData(protCustMessageData, index + 1);
var actor = DataGameSceneManager.Instance.GetTeamActor((index + 1).ToString());
//actor.AddUnitPlayer(data); //actor.AddUnitPlayer(data);
data = DataGameSceneManager.Instance.CreateUnitPlayerData(protCustMessageData, index);
actor.AddPlayer(data); actor.AddPlayer(data);
return; return;
} }