This commit is contained in:
DESKTOP-SAJ6RKV\Administrator 2025-06-05 15:44:44 +08:00
parent 8a73bcf68f
commit 0b0fe97a1e

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@ -280,7 +280,7 @@ namespace GameLogic
// 创建一个玩家头像出来
UIPlayerHeadItem actorHItem = CreateWidgetByPrefab<UIPlayerHeadItem>(m_itemHeadItem, m_rectHeadRt, true);
actorHItem.OnInit(unitPlayerData,true);
actorHItem.OnInit(unitPlayerData, true);
actorHItem.transform.SetParent(m_rectCar.transform);
actorHItem.transform.localPosition = new Vector3(-1500, 0, 0);
@ -328,7 +328,7 @@ namespace GameLogic
var eGo = GameModule.Resource.LoadGameObject("HeShang");
eGo.transform.SetParent(m_rectCar.transform);
eGo.transform.localPosition = new Vector3(-1500, 0, 0);
//eGo.transform.localScale = Vector3.one * 0.7f;
eGo.transform.localScale = Vector3.one;
eGo.gameObject.SetActive(true);
eGo.transform.DOLocalMoveX(0, 3f).OnComplete(async () =>
{
@ -473,7 +473,7 @@ namespace GameLogic
});
await UniTask.Delay(1500); // 等待特效播放完毕
// 给进度条一个缩减回弹效果
float originalFill = m_CurrentFillAmount;
float shrinkTo = Mathf.Max(0.1f, originalFill - 0.4f); // 缩到原值-0.4最小0.1