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b31165bcae
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1973a08ec6
@ -101,7 +101,7 @@ GameObject:
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- component: {fileID: 2432618909036398695}
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- component: {fileID: 2432618909036398695}
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- component: {fileID: 1989764052290865740}
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- component: {fileID: 1989764052290865740}
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m_Layer: 5
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m_Layer: 5
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m_Name: Toggle
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m_Name: m_toggle_weekRank
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m_TagString: Untagged
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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@ -262,7 +262,7 @@ GameObject:
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- component: {fileID: 2605311265197448084}
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- component: {fileID: 2605311265197448084}
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- component: {fileID: 5004943175546668483}
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- component: {fileID: 5004943175546668483}
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m_Layer: 5
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m_Layer: 5
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m_Name: Toggle (2)
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m_Name: m_toggle_gongXianRank
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m_TagString: Untagged
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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@ -626,7 +626,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &826311576916127066
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--- !u!224 &826311576916127066
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RectTransform:
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RectTransform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -677,6 +677,12 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 09dc0f1d3fb084a49a04756c26f0224c, type: 3}
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m_Script: {fileID: 11500000, guid: 09dc0f1d3fb084a49a04756c26f0224c, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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m_HeadIcon: {fileID: 4392786442847295306}
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m_Bg: {fileID: 4453572203166999965}
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m_RankImg: {fileID: 3886915729302914564}
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m_PlayerName: {fileID: 7363701821129859374}
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m_Score: {fileID: 6758929203519133182}
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m_GongXian: {fileID: 7943501947076435089}
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--- !u!1 &1681518453653186886
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--- !u!1 &1681518453653186886
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -2227,7 +2233,7 @@ GameObject:
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- component: {fileID: 6768390674830271073}
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- component: {fileID: 6768390674830271073}
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- component: {fileID: 6844501993338852444}
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- component: {fileID: 6844501993338852444}
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m_Layer: 5
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m_Layer: 5
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m_Name: Toggle (1)
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m_Name: m_toggle_Rank
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m_TagString: Untagged
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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@ -1,21 +1,125 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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using TEngine;
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using TMPro;
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using System.Threading.Tasks;
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using System.Collections.Generic;
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namespace GameLogic
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namespace GameLogic
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{
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{
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public class UIGameWorldRankForm : MonoBehaviour
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[Window(UILayer.UI)]
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class UIGameWorldRankForm : UIWindow
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{
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{
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// Start is called before the first frame update
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#region 脚本工具生成的代码
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void Start()
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private Toggle m_toggle_weekRank;
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private Toggle m_toggle_Rank;
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private Toggle m_toggle_gongXianRank;
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private LoopListView m_loopListView_View;
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private Image m_img_RankIndex;
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private TextMeshProUGUI m_tmp_PlayerName;
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private TextMeshProUGUI m_tmp_Score;
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private TextMeshProUGUI m_tmp_RankIndex;
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private Button m_btn_Close;
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protected override void ScriptGenerator()
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{
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{
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m_toggle_weekRank = FindChildComponent<Toggle>("Bg/Bg/Panel/ToggleGroup/m_toggle_weekRank");
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m_toggle_Rank = FindChildComponent<Toggle>("Bg/Bg/Panel/ToggleGroup/m_toggle_Rank");
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m_toggle_gongXianRank = FindChildComponent<Toggle>("Bg/Bg/Panel/ToggleGroup/m_toggle_gongXianRank");
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m_loopListView_View = FindChildComponent<LoopListView>("Bg/ScrollViewPanel/m_loopListView_View");
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m_img_RankIndex = FindChildComponent<Image>("Bg/ScrollViewPanel/m_loopListView_View/Viewport/Content/RankItem/m_img_RankIndex");
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m_tmp_PlayerName = FindChildComponent<TextMeshProUGUI>("Bg/ScrollViewPanel/m_loopListView_View/Viewport/Content/RankItem/m_tmp_PlayerName");
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m_tmp_Score = FindChildComponent<TextMeshProUGUI>("Bg/ScrollViewPanel/m_loopListView_View/Viewport/Content/RankItem/m_tmp_Score");
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m_tmp_RankIndex = FindChildComponent<TextMeshProUGUI>("Bg/ScrollViewPanel/m_loopListView_View/Viewport/Content/RankItem/m_tmp_RankIndex");
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m_btn_Close = FindChildComponent<Button>("Bg/m_btn_Close");
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m_toggle_weekRank.onValueChanged.AddListener(OnToggle_weekRankChange);
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m_toggle_Rank.onValueChanged.AddListener(OnToggle_RankChange);
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m_toggle_gongXianRank.onValueChanged.AddListener(OnToggle_gongXianRankChange);
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m_btn_Close.onClick.AddListener(OnClick_CloseBtn);
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}
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#endregion
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#region 事件
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private void OnToggle_weekRankChange(bool isOn)
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{
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if (isOn)
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{
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rankType = 1;
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GetRankData();
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}
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}
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private void OnToggle_RankChange(bool isOn)
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{
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rankType = 2;
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GetRankData();
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}
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private void OnToggle_gongXianRankChange(bool isOn)
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{
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}
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private void OnClick_CloseBtn()
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{
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// 返回主界面
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GameModule.UI.CloseUI<UIGameWorldRankForm>();
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}
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#endregion
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private int rankType = 1; // 1是周 0是月
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protected override void OnCreate()
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{
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base.OnCreate();
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m_loopListView_View.InitListView(0, OnGetItemByIndex);
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GetRankData();
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}
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}
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// Update is called once per frame
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void Update()
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List<PlayRankData> m_PlayRankDatas;
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private async Task GetRankData()
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{
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{
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// 默认显示周榜
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var data = await DataGameModelManager.Instance.C2S_GetResultRank(rankType);
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m_PlayRankDatas = data;
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RefreshUI();
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}
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private void RefreshUI()
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{
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m_loopListView_View.SetListItemCount(m_PlayRankDatas.Count);
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m_loopListView_View.RefreshAllShownItem();
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}
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LoopListViewItem OnGetItemByIndex(LoopListView listView, int index)
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{
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if (index >= m_PlayRankDatas.Count)
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{
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return null;
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}
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if (m_PlayRankDatas[index] == null)
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{
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return null;
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}
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UnitPlayerData unitData = DataGameSceneManager.Instance.GetUnitPlayerData(m_PlayRankDatas[index].uid);
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if (unitData == null)
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{
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return null;
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}
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LoopListViewItem item = listView.AllocOrNewListViewItem("RankItem");
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UIGameWorldRankItem itemScript = item.GetComponent<UIGameWorldRankItem>();
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itemScript.OnInit(index, m_PlayRankDatas[index], unitData);
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return item;
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}
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}
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}
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}
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}
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}
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@ -1,21 +1,39 @@
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using TEngine;
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using TMPro;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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namespace GameLogic
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namespace GameLogic
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{
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{
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public class UIGameWorldRankItem : MonoBehaviour
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public class UIGameWorldRankItem : MonoBehaviour
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{
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{
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// Start is called before the first frame update
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public RawImage m_HeadIcon;
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void Start()
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public Image m_Bg;
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{
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public Image m_RankImg;
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public TextMeshProUGUI m_PlayerName;
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}
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public TextMeshProUGUI m_Score;
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public TextMeshProUGUI m_GongXian;
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// Update is called once per frame
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public void OnInit(int i, PlayRankData playRankData, UnitPlayerData unitPlayer)
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void Update()
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{
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{
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m_PlayerName.text = playRankData.name;
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//m_RankIndex.text = (i + 1).ToString();
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if (i < 3)
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{
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m_RankImg.sprite = GameModule.Resource.LoadAsset<Sprite>((i + 1).ToString() + "_d" + (i + 1).ToString());
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m_Bg.sprite = GameModule.Resource.LoadAsset<Sprite>((i + 1).ToString() + "_d");
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}
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// »ý·Ö
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m_Score.text = UITool.ConvertToString(playRankData.weekScore);
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//m_LoaclScore.text = "(+" + UITool.ConvertToString(unitPlayer.m_Score) + "±¾¾Ö)";
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// ÉèÖÃÍ·Ïñ
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AsyncImageDownload.Instance.SetAsyncImage(playRankData.avatar, m_HeadIcon);
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}
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}
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}
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}
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}
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}
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