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@ -265,7 +265,7 @@ namespace GameLogic
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GameModule.Audio.Play(TEngine.AudioType.UISound, videoName + "_Audio", false, 1, true);
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m_video_Video.loopPointReached += (v) =>
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m_video_SjVideo.loopPointReached += (v) =>
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{
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m_img_HuangJinShiDai.gameObject.SetActive(false);
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@ -273,6 +273,7 @@ namespace GameLogic
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DataGameSceneManager.Instance.m_LiShiShiJianLikeCount = 0;
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m_video_Video.targetTexture.DiscardContents();
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Log.Debug("回收");
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};
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var videoClip = GameModule.Resource.LoadAsset<VideoClip>(videoName);
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