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@ -713,7 +713,7 @@ namespace GameLogic
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Log.Error("actor == null" + unitPlayerData.teamId);
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return;
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}
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unitPlayerData.m_AtkCount++;
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List<ActorHItem> m_TempList = new List<ActorHItem>();
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@ -847,6 +847,8 @@ namespace GameLogic
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return;
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}
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unitPlayerData.m_AtkCount++;
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// 添加无敌护罩
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Buff m_Buff = new Buff();
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m_Buff.OnInit(giftConfig.Id, 0, giftConfig.TimerLen * num, giftConfig.AddGiftScore, num);
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