This commit is contained in:
DESKTOP-SAJ6RKV\Administrator 2025-05-28 22:52:52 +08:00
parent e68fb913dc
commit 32e7b29fec

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@ -27,7 +27,6 @@ namespace GameLogic
#region
// 两个模式的选择记忆功能补充
int gameModelId = -1;
int gameLenTiemrId = -1;
private void OnClick_GameStartBtn()
@ -39,21 +38,10 @@ namespace GameLogic
{
if (m_rect_GameModel.GetChild(i).GetComponent<Toggle>().isOn)
{
gameModelId = i;
gameLenTiemrId = i;
}
}
//for (int i = 0; i < m_rect_GameTimeLen.childCount; i++)
//{
// if (m_rect_GameTimeLen.GetChild(i).GetComponent<Toggle>().isOn)
// {
// gameLenTiemrId = i;
// }
//}
// 设置游戏模式
// EventConts.gameStateType = (GameStateType)gameModelId;
//EventConts.gameStateType = GameStateType.团队赛;
// 设置游戏时长
switch (gameLenTiemrId)
{
@ -71,9 +59,9 @@ namespace GameLogic
break;
}
//Log.Info("当前选择游戏模式: {0} , 设置游戏时长: {1}", EventConts.gameStateType, EventConts.gameLenTiemr);
Log.Info(" 设置游戏时长: {0}", EventConts.gameLenTiemr);
GameModule.Setting.SetInt("gameModelId", gameModelId);
//GameModule.Setting.SetInt("gameModelId", gameModelId);
GameModule.Setting.SetInt("gameLenTiemrId", gameLenTiemrId);
GameModule.Setting.Save();
@ -99,11 +87,10 @@ namespace GameLogic
base.OnCreate();
// 默认记忆功能(先不推,优先级不高)
gameModelId = GameModule.Setting.GetInt("gameModelId");
//gameModelId = GameModule.Setting.GetInt("gameModelId");
gameLenTiemrId = GameModule.Setting.GetInt("gameLenTiemrId");
m_rect_GameModel.GetChild(gameModelId).GetComponent<Toggle>().isOn = true;
//m_rect_GameTimeLen.GetChild(gameLenTiemrId).GetComponent<Toggle>().isOn = true;
m_rect_GameModel.GetChild(gameLenTiemrId).GetComponent<Toggle>().isOn = true;
// 读取音频设置