能力药丸效果

This commit is contained in:
DESKTOP-SAJ6RKV\Administrator 2025-05-07 19:34:12 +08:00
parent 0ff34b191a
commit 422b711247
3 changed files with 35 additions and 3 deletions

View File

@ -135,7 +135,7 @@ RectTransform:
m_GameObject: {fileID: 1750256311473565841} m_GameObject: {fileID: 1750256311473565841}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 20, y: 20, z: 20} m_LocalScale: {x: 0, y: 0, z: 0}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: m_Children:
- {fileID: 1496534327327087712} - {fileID: 1496534327327087712}

View File

@ -7,6 +7,7 @@ using Unity.Mathematics;
using UnityEngine; using UnityEngine;
using System; using System;
using DG.Tweening; using DG.Tweening;
using Coffee.UIExtensions;
namespace GameLogic namespace GameLogic
{ {
@ -407,7 +408,39 @@ namespace GameLogic
/// </summary> /// </summary>
private void NlywGiftFunc(GiftConfig giftConfig, int num, UnitPlayerData unitPlayerData) private void NlywGiftFunc(GiftConfig giftConfig, int num, UnitPlayerData unitPlayerData)
{ {
var actor = GetTeamActor(unitPlayerData.teamId);
if (actor == null)
{
Log.Error("actor == null" + unitPlayerData.teamId);
return;
}
List<ActorHItem> m_TempList = new List<ActorHItem>();
// 生成台风 // 生成台风
foreach (var item in m_DicTeamList)
{
if (item.Value != actor)
{
// 添加减速Buff
Buff m_Buff1 = new Buff();
m_Buff1.OnInit(giftConfig.Id, giftConfig.AddPower * num, giftConfig.TimerLen, giftConfig.AddGiftScore, num);
item.Value.AddBuff(m_Buff1, unitPlayerData, giftConfig);
// 添加减速Buff给到
var eGo = GameModule.Resource.LoadGameObject(giftConfig.EffectName);
eGo.transform.SetParent(item.Value.transform);
eGo.transform.localPosition = actor.transform.position; // 设置到目标父节点位置
eGo.transform.localScale = Vector3.one;
eGo.transform.GetComponent<UIParticle>().scale = giftConfig.EffectScale;
m_Buff1.m_EffectGo = eGo;
// 移动特效
eGo.transform.DOLocalMove(Vector3.zero, 0.5f);
m_TempList.Add(item.Value);
}
}
} }
/// <summary> /// <summary>
@ -457,6 +490,7 @@ namespace GameLogic
m_Buff.isZoneTimer = true; m_Buff.isZoneTimer = true;
actor.AddBuff(m_Buff, unitPlayerData, giftConfig); actor.AddBuff(m_Buff, unitPlayerData, giftConfig);
// 给其他赛道天降流星雨 // 给其他赛道天降流星雨
foreach (var item in m_DicTeamList) foreach (var item in m_DicTeamList)
{ {
@ -469,8 +503,6 @@ namespace GameLogic
} }
} }
// 告知UI,创建全屏特效 // 告知UI,创建全屏特效
GameEvent.Send(EventConts.TtqEffectCreate, giftConfig); GameEvent.Send(EventConts.TtqEffectCreate, giftConfig);
} }