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@ -228,7 +228,7 @@ namespace GameLogic
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m_AddPush = 0;
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}
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Log.Debug("增加推力:" + m_AddPush);
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//Log.Debug("增加推力:" + m_AddPush);
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m_AllPush += m_AddPush;
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// 检测个人赛道推力值是否到达可以切换形象
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@ -642,6 +642,9 @@ namespace GameLogic
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// 永久增加推力
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m_AllAddPush += ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).YongJiuPower * buff.num;
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Log.Debug("增加永久推力值:{0}", m_AllAddPush);
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Log.Debug(ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).YongJiuPower);
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Log.Debug(buff.num);
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//return;
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}
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else if (buff.m_Id == 9)
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@ -942,6 +942,7 @@ namespace GameLogic
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addPower = giftConfig.AddPower * num,
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m_AllTimer = giftConfig.TimerLen,
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m_CraeteTimer = Time.deltaTime,
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num = num,
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}, unitPlayerData, giftConfig);
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}
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/// <summary>
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