This commit is contained in:
DESKTOP-SAJ6RKV\Administrator 2025-06-05 04:10:50 +08:00
parent f6ca5737a5
commit 9dc877140c

View File

@ -328,7 +328,7 @@ namespace GameLogic
var eGo = GameModule.Resource.LoadGameObject("HeShang");
eGo.transform.SetParent(m_rectCar.transform);
eGo.transform.localPosition = new Vector3(-1500, 0, 0);
eGo.transform.localScale = Vector3.one * 0.7f;
//eGo.transform.localScale = Vector3.one * 0.7f;
eGo.gameObject.SetActive(true);
eGo.transform.DOLocalMoveX(0, 3f).OnComplete(async () =>
{
@ -372,7 +372,7 @@ namespace GameLogic
var eGo = GameModule.Resource.LoadGameObject("HBC");
eGo.transform.SetParent(m_rectCar.transform);
eGo.transform.localPosition = new Vector3(500, 0, 0);
eGo.transform.localScale = Vector3.one * 0.1f;
//eGo.transform.localScale = Vector3.one * 0.1f;
eGo.gameObject.SetActive(true);
eGo.transform.DOLocalMoveX(0, 0.35f).OnComplete(async () =>
{
@ -387,7 +387,7 @@ namespace GameLogic
var effectGo = GameModule.Resource.LoadGameObject(teid >= 50 ? "HBC_TanFei" : "XNB_Green_Boom");
effectGo.transform.SetParent(m_rectCar.transform);
effectGo.transform.localPosition = Vector3.zero;
effectGo.transform.localScale = Vector3.one * 0.1f;
//effectGo.transform.localScale = Vector3.one * 0.1f;
effectGo.gameObject.SetActive(true);
// 给进度条一个缩减回弹效果
@ -424,7 +424,7 @@ namespace GameLogic
var eGo = GameModule.Resource.LoadGameObject("NWS");
eGo.transform.SetParent(m_rectCar.transform);
eGo.transform.localPosition = Vector3.zero;
eGo.transform.localScale = Vector3.one * 0.6f;
//eGo.transform.localScale = Vector3.one * 0.6f;
eGo.gameObject.SetActive(true);
eGo.transform.localPosition = new Vector3(-1500, 0, 0);
eGo.transform.DOLocalMoveX(0, 4f).OnComplete(async () =>
@ -498,7 +498,7 @@ namespace GameLogic
var eGo = GameModule.Resource.LoadGameObject(giftConfig.EffectName);
eGo.transform.SetParent(m_rectCar.transform);
eGo.transform.localPosition = Vector3.zero;
eGo.transform.localScale = Vector3.one * giftConfig.EffectScale;
//eGo.transform.localScale = Vector3.one * giftConfig.EffectScale;
eGo.gameObject.SetActive(true);
eGo.transform.localPosition = new Vector3(-1500, 0, 0);
eGo.transform.DOLocalMoveX(0, 4f).OnComplete(async () =>
@ -513,7 +513,7 @@ namespace GameLogic
var eGo = GameModule.Resource.LoadGameObject(giftConfig.EffectName);
eGo.transform.SetParent(m_rectCar.transform);
eGo.transform.localPosition = Vector3.zero;
eGo.transform.localScale = Vector3.one * giftConfig.EffectScale;
//eGo.transform.localScale = Vector3.one * giftConfig.EffectScale;
eGo.gameObject.SetActive(true);
eGo.transform.localPosition = new Vector3(-1500, 0, 0);
eGo.transform.DOLocalMoveX(0, 4f).OnComplete(async () =>
@ -596,7 +596,7 @@ namespace GameLogic
var eGo = GameModule.Resource.LoadGameObject(giftConfig.EffectName);
eGo.transform.SetParent(m_rectCar.transform);
eGo.transform.localPosition = Vector3.zero;
eGo.transform.localScale = Vector3.one * giftConfig.EffectScale;
//eGo.transform.localScale = Vector3.one * giftConfig.EffectScale;
eGo.gameObject.SetActive(true);
buff.m_EffectGo = eGo;