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@ -171,7 +171,7 @@ namespace GameLogic
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if (data == null)
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{
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int targetId = Random.Range(1, EventConts.MaxPlayerIds);
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int targetId = Random.Range(2, EventConts.MaxPlayerIds);
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data = DataGameSceneManager.Instance.CreateUnitPlayerData(protCustMessageData, targetId - 1);
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// 二次容错
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