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@ -60,7 +60,7 @@ namespace GameLogic
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private int timerId = -1;
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private int timerId = -1;
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private float m_CurrentFillAmount = 0.1f; // 当前显示的进度条值
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private float m_CurrentFillAmount = 0.1f; // 当前显示的进度条值
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private float m_Dt = 0.1f;
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private float m_Dt = 0.01f;
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protected override void OnCreate()
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protected override void OnCreate()
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{
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{
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