回弹效果

This commit is contained in:
DESKTOP-SAJ6RKV\Administrator 2025-05-29 02:20:58 +08:00
parent 2634ec9bb6
commit db0a9f8944

View File

@ -384,6 +384,22 @@ namespace GameLogic
eGo.gameObject.SetActive(true);
eGo.transform.DOLocalMoveX(0, 1.5f).OnComplete(async () =>
{
// 给进度条一个缩减回弹效果
float originalFill = m_CurrentFillAmount;
float shrinkTo = Mathf.Max(0.1f, originalFill - 0.4f); // 缩到原值-0.4最小0.1
DOTween.To(
() => m_imgValue.fillAmount,
x => m_imgValue.fillAmount = x,
shrinkTo, 0.12f
).SetEase(Ease.InQuad).OnComplete(() =>
{
DOTween.To(
() => m_imgValue.fillAmount,
x => m_imgValue.fillAmount = x,
originalFill, 0.4f
).SetEase(Ease.OutElastic);
});
// 特效播放完毕后销毁
GameObject.Destroy(eGo);
// 生成爆点