修复部分问题

This commit is contained in:
DESKTOP-SAJ6RKV\Administrator 2025-06-28 17:38:19 +08:00
parent 2b1f8ee861
commit dcba2a1a67
7 changed files with 15 additions and 15 deletions

View File

@ -40175,8 +40175,8 @@ MonoBehaviour:
m_Calls: [] m_Calls: []
m_text: "\u73A9\u5BB6\u540D\u79F0\u516D\u4F4D" m_text: "\u73A9\u5BB6\u540D\u79F0\u516D\u4F4D"
m_isRightToLeft: 0 m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 5e819e6696df637458fd9101965251d9, type: 2} m_fontAsset: {fileID: 11400000, guid: 862c67edffd3b2d45a615d993efe75d4, type: 2}
m_sharedMaterial: {fileID: -4149713549750991327, guid: 5e819e6696df637458fd9101965251d9, type: 2} m_sharedMaterial: {fileID: -1876281447957755805, guid: 862c67edffd3b2d45a615d993efe75d4, type: 2}
m_fontSharedMaterials: [] m_fontSharedMaterials: []
m_fontMaterial: {fileID: 0} m_fontMaterial: {fileID: 0}
m_fontMaterials: [] m_fontMaterials: []

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@ -1085,7 +1085,7 @@ namespace GameLogic
var winActorTeam = OnCheckWinTeam(); var winActorTeam = OnCheckWinTeam();
Log.Debug("获胜阵营的teamid" + winActorTeam.m_Index); Log.Debug("获胜阵营的teamid" + winActorTeam.m_Index);
string winActorName = GetStrs(winActorTeam.m_Index); string winActorName = GetStrs(winActorTeam.m_Index) + "氏文明";
Log.Debug("获胜阵营的名称:" + winActorName); Log.Debug("获胜阵营的名称:" + winActorName);
@ -1149,7 +1149,7 @@ namespace GameLogic
m_ZjgxIcon = topPlayer.protCustMessageData.imgURL, m_ZjgxIcon = topPlayer.protCustMessageData.imgURL,
m_WinPlayerName = winActorPlayerName, m_WinPlayerName = winActorPlayerName,
m_WinTeamIcom = winActorPlayer.protCustMessageData.imgURL, m_WinTeamIcom = winActorPlayer.protCustMessageData.imgURL,
m_WinTeamName = zjgxPlayerName m_WinTeamName = winActorName
}; };

View File

@ -25,7 +25,7 @@ namespace GameLogic
{ {
if (!string.IsNullOrEmpty(nickname)) if (!string.IsNullOrEmpty(nickname))
{ {
m_tmp_PlayerName.text = nickname; m_tmp_PlayerName.text = UITool.ConvertName(nickname);
UniTask.Delay(1500).ContinueWith(() => { Destroy(); }); UniTask.Delay(1500).ContinueWith(() => { Destroy(); });
} }

View File

@ -72,12 +72,12 @@ namespace GameLogic
{ {
GameEndData gameEndData = UserData as GameEndData; GameEndData gameEndData = UserData as GameEndData;
m_tmp_PlayerName.text = gameEndData.m_WinTeamName; m_tmp_PlayerName.text = UITool.ConvertName(gameEndData.m_WinTeamName);
m_tmp_SbyrPlayerName.text = gameEndData.m_SbyrPlayerName; m_tmp_SbyrPlayerName.text = UITool.ConvertName(gameEndData.m_SbyrPlayerName);
m_tmp_ZjgxPlayerNAME.text = gameEndData.m_ZjgxPlayerName; m_tmp_ZjgxPlayerNAME.text = UITool.ConvertName(gameEndData.m_ZjgxPlayerName);
m_tmp_TzhsPlayerName.text = gameEndData.m_TzhsPlayerName; m_tmp_TzhsPlayerName.text = UITool.ConvertName(gameEndData.m_TzhsPlayerName);
m_tmp_DzzwPlayerName.text = gameEndData.m_DzzwPlayerName; m_tmp_DzzwPlayerName.text = UITool.ConvertName(gameEndData.m_DzzwPlayerName);
m_tmp_WinPlayerName.text = gameEndData.m_WinPlayerName; m_tmp_WinPlayerName.text = UITool.ConvertName(gameEndData.m_WinPlayerName);
AsyncImageDownload.Instance.SetAsyncImage(gameEndData.m_WinTeamIcom, m_rimg_WinPlayerIcon); AsyncImageDownload.Instance.SetAsyncImage(gameEndData.m_WinTeamIcom, m_rimg_WinPlayerIcon);

View File

@ -44,7 +44,7 @@ namespace GameLogic
Log.Debug("送礼玩家阵营id:" + unitPlayerData.teamId); Log.Debug("送礼玩家阵营id:" + unitPlayerData.teamId);
m_tmpTeamName.text = DataGameSceneManager.Instance.GetStrs(int.Parse(unitPlayerData.teamId) - 1); m_tmpTeamName.text = DataGameSceneManager.Instance.GetStrs(int.Parse(unitPlayerData.teamId) - 1);
m_GiftName.text = unitPlayerData.protCustMessageData.nickName; m_GiftName.text = UITool.ConvertName(unitPlayerData.protCustMessageData.nickName);
AsyncImageDownload.Instance.SetAsyncImage(unitPlayerData.protCustMessageData.imgURL, m_HeadIcon); AsyncImageDownload.Instance.SetAsyncImage(unitPlayerData.protCustMessageData.imgURL, m_HeadIcon);
StartCoroutine(ScrollNumber(num)); // Start the number scrolling coroutine StartCoroutine(ScrollNumber(num)); // Start the number scrolling coroutine
m_InfoTex.text = "送" + giftConfig.Name; m_InfoTex.text = "送" + giftConfig.Name;

View File

@ -20,7 +20,7 @@ namespace GameLogic
public async Task OnInit(UnitPlayerData unitPlayerData) public async Task OnInit(UnitPlayerData unitPlayerData)
{ {
m_PlayerName.text = unitPlayerData.protCustMessageData.nickName; m_PlayerName.text = UITool.ConvertName(unitPlayerData.protCustMessageData.nickName);
//Log.Debug("鯤소속흙黎檀" + DataGameSceneManager.Instance.GetStrs(int.Parse(unitPlayerData.teamId))); //Log.Debug("鯤소속흙黎檀" + DataGameSceneManager.Instance.GetStrs(int.Parse(unitPlayerData.teamId)));

View File

@ -30,10 +30,10 @@ EditorUserSettings:
value: 55570c0506015f0e08595d7043205944401641792f2b77682b7b4963e4e5323c value: 55570c0506015f0e08595d7043205944401641792f2b77682b7b4963e4e5323c
flags: 0 flags: 0
RecentlyUsedSceneGuid-8: RecentlyUsedSceneGuid-8:
value: 5754500456065b0b550d087413710644401549292f7d2063297a1c6be3b5366a value: 02500105010d500359565b7616225a44474e4c7d7b2c27337b7f4d31b1b8666f
flags: 0 flags: 0
RecentlyUsedSceneGuid-9: RecentlyUsedSceneGuid-9:
value: 02500105010d500359565b7616225a44474e4c7d7b2c27337b7f4d31b1b8666f value: 5754500456065b0b550d087413710644401549292f7d2063297a1c6be3b5366a
flags: 0 flags: 0
UnityEditor.ShaderGraph.Blackboard: UnityEditor.ShaderGraph.Blackboard:
value: 18135939215a0a5004000b0e15254b524c030a3f2964643d120d1230e9e93a3fd6e826abbd3c3e302a07a37e0901373ae01e0008f707250d171df81a53a5405d41895ac825e0100ec20313c0d91cddccd3d0c7efcca9bd80908fecb0f9cfddf1eff4e7a1b1eae482f0fdaee1e1928b86d888ed909c968797a7cf value: 18135939215a0a5004000b0e15254b524c030a3f2964643d120d1230e9e93a3fd6e826abbd3c3e302a07a37e0901373ae01e0008f707250d171df81a53a5405d41895ac825e0100ec20313c0d91cddccd3d0c7efcca9bd80908fecb0f9cfddf1eff4e7a1b1eae482f0fdaee1e1928b86d888ed909c968797a7cf