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@ -25,6 +25,8 @@ namespace GameLogic
|
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private TextMeshProUGUI m_tmpAllValue;
|
private TextMeshProUGUI m_tmpAllValue;
|
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private RectTransform m_rectNao;
|
private RectTransform m_rectNao;
|
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private GameObject m_itemAddNum;
|
private GameObject m_itemAddNum;
|
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|
private RectTransform m_rectWaiXing;
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|
private TextMeshProUGUI m_tmpWaiXing;
|
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protected override void ScriptGenerator()
|
protected override void ScriptGenerator()
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{
|
{
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m_rectHeadRt = FindChildComponent<RectTransform>("PlayerHeadRt/m_rectHeadRt");
|
m_rectHeadRt = FindChildComponent<RectTransform>("PlayerHeadRt/m_rectHeadRt");
|
||||||
@ -37,9 +39,10 @@ namespace GameLogic
|
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m_tmpAllValue = FindChildComponent<TextMeshProUGUI>("Mid/m_imgValue/m_rectCar/m_tmpAllValue");
|
m_tmpAllValue = FindChildComponent<TextMeshProUGUI>("Mid/m_imgValue/m_rectCar/m_tmpAllValue");
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m_rectNao = FindChildComponent<RectTransform>("Mid/m_imgValue/m_rectCar/m_tmpAllValue/m_rectNao");
|
m_rectNao = FindChildComponent<RectTransform>("Mid/m_imgValue/m_rectCar/m_tmpAllValue/m_rectNao");
|
||||||
m_itemAddNum = FindChild("Mid/m_imgValue/m_rectCar/m_tmpAllValue/m_rectNao/m_itemAddNum").gameObject;
|
m_itemAddNum = FindChild("Mid/m_imgValue/m_rectCar/m_tmpAllValue/m_rectNao/m_itemAddNum").gameObject;
|
||||||
|
m_rectWaiXing = FindChildComponent<RectTransform>("Mid/m_imgValue/m_rectCar/m_tmpAllValue/m_rectWaiXing");
|
||||||
|
m_tmpWaiXing = FindChildComponent<TextMeshProUGUI>("Mid/m_imgValue/m_rectCar/m_tmpAllValue/m_rectWaiXing/Image/m_tmpWaiXing");
|
||||||
}
|
}
|
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#endregion
|
#endregion
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public int m_Index;
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public int m_Index;
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private List<UnitPlayerData> m_ListUnitPlayDatas = new List<UnitPlayerData>();
|
private List<UnitPlayerData> m_ListUnitPlayDatas = new List<UnitPlayerData>();
|
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|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user