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50ad57bb03
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6c4d5964a8
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@ -159,7 +159,7 @@ namespace GameLogic
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||||
private void AddMyPush()
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||||
{
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||||
// 最终结果值 = 初始推力+玩家数量 + 永久增加推力值
|
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m_AddPush = EventConts.InitPower + (m_ListUnitPlayDatas.Count * EventConts.PlayerScale) + m_AllAddPush ;
|
||||
m_AddPush = EventConts.InitPower + m_ListUnitPlayDatas.Count + m_AllAddPush;
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foreach (var item in m_Buffs)
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{
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||||
@ -507,9 +507,6 @@ namespace GameLogic
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||||
// 特效播放完毕后销毁
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GameObject.Destroy(eGo);
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});
|
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// 永久增加推力
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m_AllAddPush += ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).YongJiuPower;
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}
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else if (buff.m_Id == 9)
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{
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@ -12,7 +12,6 @@ namespace GameLogic
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public static int MaxPlayerIds = 23; // 最多九个位置
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public static int InitPower = ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).InitPower; // 初始推力
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public static float PlayerScale = ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).PlayerScale; // 初始推力
|
||||
public static string GmPass = ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).GmPassworld; // Gm解锁密码
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||||
public static bool isGmPass = false; // 是否解锁
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||||
public const int isZoneTimerBuffId = 6;// 特殊Buff
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||||
|
@ -129,14 +129,14 @@ public class DataGameModelManager : GameBase.Singleton<DataGameModelManager>
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postPlayRankData.name = item.Value.protCustMessageData.nickName;
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postPlayRankData.score = item.Value.m_Score;
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||||
postPlayRankData.pay = 0;
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postPlayRankData.winCount = item.Value.m_GongXian + (item.Value.m_GongXianScore / 10000);
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postPlayRankData.winCount = item.Value.m_GongXian + (item.Value.m_GongXianScore % 10000);
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||||
postPlayRankData.useClientData = "1";
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postPlayRankData.avatar = item.Value.protCustMessageData.imgURL;
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||||
postPlayRankData.exp = item.Value.protCustMessageData.rankRo.exp;
|
||||
postPlayRankData.lv = item.Value.protCustMessageData.rankRo.lv;
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||||
postPlayRankData.campName = DataGameSceneManager.Instance.GetStrs(int.Parse(item.Value.teamId) - 1);
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Log.Debug("玩家:{0},贡献积分分配{1}", item.Value.protCustMessageData.nickName, (item.Value.m_GongXianScore / 10000));
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Log.Debug("玩家:{0},贡献积分分配{1}", item.Value.protCustMessageData.nickName, (item.Value.m_GongXianScore % 10000));
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rankInfos.Add(postPlayRankData);
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||||
}
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@ -317,8 +317,8 @@ namespace GameLogic
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// 触发检测朝代变换
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CheckGameValue();
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//// 动态计算公用胜点池
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//WinAllValue = (long)Math.Ceiling(ScoreAllValue * 0.00001f);
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// 动态计算公用胜点池
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WinAllValue = (long)Math.Ceiling(ScoreAllValue * 0.00001f);
|
||||
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|
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//Log.Error($"添加礼物:{giftId}");
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@ -900,7 +900,7 @@ namespace GameLogic
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||||
// 添加减速Buff给到
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var eGo = GameModule.Resource.LoadGameObject("JSZ");
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||||
eGo.transform.SetParent(DataGameSceneManager.Instance.m_TeamSortList[1].GetRect().transform);
|
||||
eGo.transform.localPosition = new Vector3(0, 0, 0);
|
||||
eGo.transform.localPosition = new Vector3(300, 140, 0);
|
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eGo.transform.localScale = Vector3.one * 0.5f;
|
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|
||||
// 移动特效
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||||
@ -916,7 +916,7 @@ namespace GameLogic
|
||||
// 添加减速Buff给到
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var eGo = GameModule.Resource.LoadGameObject("JSZ");
|
||||
eGo.transform.SetParent(DataGameSceneManager.Instance.m_TeamSortList[0].GetRect().transform);
|
||||
eGo.transform.localPosition = new Vector3(0, 0, 0);
|
||||
eGo.transform.localPosition = new Vector3(300, 140, 0);
|
||||
eGo.transform.localScale = Vector3.one * 0.5f;
|
||||
|
||||
// 移动特效
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||||
|
@ -21,8 +21,6 @@ public sealed partial class SystemConfig : Luban.BeanBase
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||||
ActorMaxScale = _buf.ReadInt();
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MaxPlayerId = _buf.ReadInt();
|
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InitPower = _buf.ReadInt();
|
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YongJiuPower = _buf.ReadInt();
|
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PlayerScale = _buf.ReadFloat();
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GmPassworld = _buf.ReadString();
|
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}
|
||||
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@ -52,14 +50,6 @@ public sealed partial class SystemConfig : Luban.BeanBase
|
||||
/// </summary>
|
||||
public readonly int InitPower;
|
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/// <summary>
|
||||
/// 永久推力
|
||||
/// </summary>
|
||||
public readonly int YongJiuPower;
|
||||
/// <summary>
|
||||
/// 玩家系数
|
||||
/// </summary>
|
||||
public readonly float PlayerScale;
|
||||
/// <summary>
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||||
/// Gm解锁密码
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||||
/// </summary>
|
||||
public readonly string GmPassworld;
|
||||
@ -79,8 +69,6 @@ public sealed partial class SystemConfig : Luban.BeanBase
|
||||
+ "ActorMaxScale:" + ActorMaxScale + ","
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||||
+ "MaxPlayerId:" + MaxPlayerId + ","
|
||||
+ "InitPower:" + InitPower + ","
|
||||
+ "YongJiuPower:" + YongJiuPower + ","
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+ "PlayerScale:" + PlayerScale + ","
|
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+ "GmPassworld:" + GmPassworld + ","
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+ "}";
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}
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