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|
@ -159,7 +159,7 @@ namespace GameLogic
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|||||||
private void AddMyPush()
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private void AddMyPush()
|
||||||
{
|
{
|
||||||
// 最终结果值 = 初始推力+玩家数量 + 永久增加推力值
|
// 最终结果值 = 初始推力+玩家数量 + 永久增加推力值
|
||||||
m_AddPush = EventConts.InitPower + m_ListUnitPlayDatas.Count + m_AllAddPush;
|
m_AddPush = EventConts.InitPower + (m_ListUnitPlayDatas.Count * EventConts.PlayerScale) + m_AllAddPush ;
|
||||||
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||||||
foreach (var item in m_Buffs)
|
foreach (var item in m_Buffs)
|
||||||
{
|
{
|
||||||
@ -507,6 +507,9 @@ namespace GameLogic
|
|||||||
// 特效播放完毕后销毁
|
// 特效播放完毕后销毁
|
||||||
GameObject.Destroy(eGo);
|
GameObject.Destroy(eGo);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
// 永久增加推力
|
||||||
|
m_AllAddPush += ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).YongJiuPower;
|
||||||
}
|
}
|
||||||
else if (buff.m_Id == 9)
|
else if (buff.m_Id == 9)
|
||||||
{
|
{
|
||||||
|
@ -12,6 +12,7 @@ namespace GameLogic
|
|||||||
|
|
||||||
public static int MaxPlayerIds = 23; // 最多九个位置
|
public static int MaxPlayerIds = 23; // 最多九个位置
|
||||||
public static int InitPower = ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).InitPower; // 初始推力
|
public static int InitPower = ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).InitPower; // 初始推力
|
||||||
|
public static float PlayerScale = ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).PlayerScale; // 初始推力
|
||||||
public static string GmPass = ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).GmPassworld; // Gm解锁密码
|
public static string GmPass = ConfigSystem.Instance.Tables.TbSystemConfig.Get(1).GmPassworld; // Gm解锁密码
|
||||||
public static bool isGmPass = false; // 是否解锁
|
public static bool isGmPass = false; // 是否解锁
|
||||||
public const int isZoneTimerBuffId = 6;// 特殊Buff
|
public const int isZoneTimerBuffId = 6;// 特殊Buff
|
||||||
|
@ -129,14 +129,14 @@ public class DataGameModelManager : GameBase.Singleton<DataGameModelManager>
|
|||||||
postPlayRankData.name = item.Value.protCustMessageData.nickName;
|
postPlayRankData.name = item.Value.protCustMessageData.nickName;
|
||||||
postPlayRankData.score = item.Value.m_Score;
|
postPlayRankData.score = item.Value.m_Score;
|
||||||
postPlayRankData.pay = 0;
|
postPlayRankData.pay = 0;
|
||||||
postPlayRankData.winCount = item.Value.m_GongXian + (item.Value.m_GongXianScore % 10000);
|
postPlayRankData.winCount = item.Value.m_GongXian + (item.Value.m_GongXianScore / 10000);
|
||||||
postPlayRankData.useClientData = "1";
|
postPlayRankData.useClientData = "1";
|
||||||
postPlayRankData.avatar = item.Value.protCustMessageData.imgURL;
|
postPlayRankData.avatar = item.Value.protCustMessageData.imgURL;
|
||||||
postPlayRankData.exp = item.Value.protCustMessageData.rankRo.exp;
|
postPlayRankData.exp = item.Value.protCustMessageData.rankRo.exp;
|
||||||
postPlayRankData.lv = item.Value.protCustMessageData.rankRo.lv;
|
postPlayRankData.lv = item.Value.protCustMessageData.rankRo.lv;
|
||||||
postPlayRankData.campName = DataGameSceneManager.Instance.GetStrs(int.Parse(item.Value.teamId) - 1);
|
postPlayRankData.campName = DataGameSceneManager.Instance.GetStrs(int.Parse(item.Value.teamId) - 1);
|
||||||
|
|
||||||
Log.Debug("玩家:{0},贡献积分分配{1}", item.Value.protCustMessageData.nickName, (item.Value.m_GongXianScore % 10000));
|
Log.Debug("玩家:{0},贡献积分分配{1}", item.Value.protCustMessageData.nickName, (item.Value.m_GongXianScore / 10000));
|
||||||
|
|
||||||
rankInfos.Add(postPlayRankData);
|
rankInfos.Add(postPlayRankData);
|
||||||
}
|
}
|
||||||
|
@ -317,8 +317,8 @@ namespace GameLogic
|
|||||||
// 触发检测朝代变换
|
// 触发检测朝代变换
|
||||||
CheckGameValue();
|
CheckGameValue();
|
||||||
|
|
||||||
// 动态计算公用胜点池
|
//// 动态计算公用胜点池
|
||||||
WinAllValue = (long)Math.Ceiling(ScoreAllValue * 0.00001f);
|
//WinAllValue = (long)Math.Ceiling(ScoreAllValue * 0.00001f);
|
||||||
|
|
||||||
|
|
||||||
//Log.Error($"添加礼物:{giftId}");
|
//Log.Error($"添加礼物:{giftId}");
|
||||||
@ -900,7 +900,7 @@ namespace GameLogic
|
|||||||
// 添加减速Buff给到
|
// 添加减速Buff给到
|
||||||
var eGo = GameModule.Resource.LoadGameObject("JSZ");
|
var eGo = GameModule.Resource.LoadGameObject("JSZ");
|
||||||
eGo.transform.SetParent(DataGameSceneManager.Instance.m_TeamSortList[1].GetRect().transform);
|
eGo.transform.SetParent(DataGameSceneManager.Instance.m_TeamSortList[1].GetRect().transform);
|
||||||
eGo.transform.localPosition = new Vector3(300, 140, 0);
|
eGo.transform.localPosition = new Vector3(0, 0, 0);
|
||||||
eGo.transform.localScale = Vector3.one * 0.5f;
|
eGo.transform.localScale = Vector3.one * 0.5f;
|
||||||
|
|
||||||
// 移动特效
|
// 移动特效
|
||||||
@ -916,7 +916,7 @@ namespace GameLogic
|
|||||||
// 添加减速Buff给到
|
// 添加减速Buff给到
|
||||||
var eGo = GameModule.Resource.LoadGameObject("JSZ");
|
var eGo = GameModule.Resource.LoadGameObject("JSZ");
|
||||||
eGo.transform.SetParent(DataGameSceneManager.Instance.m_TeamSortList[0].GetRect().transform);
|
eGo.transform.SetParent(DataGameSceneManager.Instance.m_TeamSortList[0].GetRect().transform);
|
||||||
eGo.transform.localPosition = new Vector3(300, 140, 0);
|
eGo.transform.localPosition = new Vector3(0, 0, 0);
|
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eGo.transform.localScale = Vector3.one * 0.5f;
|
eGo.transform.localScale = Vector3.one * 0.5f;
|
||||||
|
|
||||||
// 移动特效
|
// 移动特效
|
||||||
|
@ -21,6 +21,8 @@ public sealed partial class SystemConfig : Luban.BeanBase
|
|||||||
ActorMaxScale = _buf.ReadInt();
|
ActorMaxScale = _buf.ReadInt();
|
||||||
MaxPlayerId = _buf.ReadInt();
|
MaxPlayerId = _buf.ReadInt();
|
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InitPower = _buf.ReadInt();
|
InitPower = _buf.ReadInt();
|
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|
YongJiuPower = _buf.ReadInt();
|
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|
PlayerScale = _buf.ReadFloat();
|
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GmPassworld = _buf.ReadString();
|
GmPassworld = _buf.ReadString();
|
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}
|
}
|
||||||
|
|
||||||
@ -50,6 +52,14 @@ public sealed partial class SystemConfig : Luban.BeanBase
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public readonly int InitPower;
|
public readonly int InitPower;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
/// 永久推力
|
||||||
|
/// </summary>
|
||||||
|
public readonly int YongJiuPower;
|
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|
/// <summary>
|
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|
/// 玩家系数
|
||||||
|
/// </summary>
|
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|
public readonly float PlayerScale;
|
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|
/// <summary>
|
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/// Gm解锁密码
|
/// Gm解锁密码
|
||||||
/// </summary>
|
/// </summary>
|
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public readonly string GmPassworld;
|
public readonly string GmPassworld;
|
||||||
@ -69,6 +79,8 @@ public sealed partial class SystemConfig : Luban.BeanBase
|
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+ "ActorMaxScale:" + ActorMaxScale + ","
|
+ "ActorMaxScale:" + ActorMaxScale + ","
|
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+ "MaxPlayerId:" + MaxPlayerId + ","
|
+ "MaxPlayerId:" + MaxPlayerId + ","
|
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+ "InitPower:" + InitPower + ","
|
+ "InitPower:" + InitPower + ","
|
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|
+ "YongJiuPower:" + YongJiuPower + ","
|
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|
+ "PlayerScale:" + PlayerScale + ","
|
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+ "GmPassworld:" + GmPassworld + ","
|
+ "GmPassworld:" + GmPassworld + ","
|
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+ "}";
|
+ "}";
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}
|
}
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|
616
UnityProject/Assets/Timeline/JSZ_Timeline.playable
Normal file
616
UnityProject/Assets/Timeline/JSZ_Timeline.playable
Normal file
@ -0,0 +1,616 @@
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File diff suppressed because it is too large
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Reference in New Issue
Block a user