2025-05-09 03:20:19 +08:00

28 lines
786 B
C#

using System.Collections;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
using TMPro;
namespace GameLogic
{
public class UIJiaRuItem : MonoBehaviour
{
public TextMeshProUGUI m_PlayerName;
public TextMeshProUGUI m_Info;
void Awake()
{
m_PlayerName = transform.Find("Name").GetComponent<TextMeshProUGUI>();
m_Info = transform.Find("Info").GetComponent<TextMeshProUGUI>();
}
public void OnInit(UnitPlayerData unitPlayerData)
{
m_PlayerName.text = unitPlayerData.protCustMessageData.nickName;
m_Info.text = DataGameSceneManager.Instance.GetStrs(int.Parse(unitPlayerData.teamId));
}
}
}