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@ -260,6 +260,9 @@ namespace GameLogic
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{
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m_tmpAllValue.text = ((int)m_AllPush).ToString();
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m_tmpWaiXing.text = WaiXingCount.ToString();
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m_rectWaiXing.gameObject.SetActive(WaiXingCount > 0);
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}
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List<GameObject> m_ListEgo = new List<GameObject>();
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