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@ -886,6 +886,7 @@ namespace GameLogic
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{
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//hItemActors[1].actor.SetCurrenFill();
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targetActor.m_AllPush -= (int)(EventConts.JszPower * 10);
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eGo.transform.SetParent(hItemActors[0].actor.gameObject.transform);
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targetActor.SetCurrenFill();
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GameEvent.Send(EventConts.UIDouDong);
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//eGo.transform.parent.parent.parent.parent.GetComponent<ActorHItem>().SetCurrenFill();
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@ -912,6 +913,7 @@ namespace GameLogic
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eGo.GetComponent<SignalReceiver>().GetReaction(JszSignal).AddListener(() =>
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{
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//targetActor.m_AllPush -= EventConts.JszPower;
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eGo.transform.SetParent(hItemActors[0].actor.gameObject.transform);
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targetActor.m_AllPush -= (int)(EventConts.JszPower * 10);
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targetActor.SetCurrenFill();
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GameEvent.Send(EventConts.UIDouDong);
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