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@ -571,7 +571,7 @@ namespace GameLogic
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eGo.transform.SetParent(m_TempList[i].GetRect().transform);
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//eGo.transform.position = actor.GetRect().transform.position;
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eGo.transform.localPosition = new Vector3(1500, 0, 0);
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eGo.transform.localScale = Vector3.one * 20;
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//eGo.transform.localScale = Vector3.one * 20;
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m_Buff1.m_EffectGo = eGo;
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// 移动特效
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