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@ -49,7 +49,7 @@ namespace GameLogic
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private List<UnitPlayerData> m_ListUnitPlayDatas = new List<UnitPlayerData>();
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private List<UnitPlayerData> m_ListUnitPlayDatas = new List<UnitPlayerData>();
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private float m_AddPush = 0.1f; // 初始推力值
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private float m_AddPush = 0.1f; // 初始推力值
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public double m_AllPush = 0; // 当前总值
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public long m_AllPush = 0; // 当前总值
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private int m_AllAddPush = 0;//永久增加推力值
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private int m_AllAddPush = 0;//永久增加推力值
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private int m_AssetID = 0; // 资源ID,用于加载资源
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private int m_AssetID = 0; // 资源ID,用于加载资源
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@ -229,7 +229,7 @@ namespace GameLogic
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}
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}
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//Log.Debug("增加推力:" + m_AddPush);
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//Log.Debug("增加推力:" + m_AddPush);
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m_AllPush += m_AddPush;
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m_AllPush += (int)m_AddPush;
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// 检测个人赛道推力值是否到达可以切换形象
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// 检测个人赛道推力值是否到达可以切换形象
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SwitchActor();
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SwitchActor();
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